Browsing Tag

Nuke

33 posts

Nuke Utilities Volume 8 – Textures

You can have great footage under the pen - sometimes you just need a few extra details to give your comp the finishing touch. And so that we don't all keep using Nuke's own noise generator, this issue contains a small, fine collection of texture generators for Nuke.

Back to the 70s – Cloud Atlas

Review: In DP 02 : 2013, we tracked down the mega-production Cloud Atlas - with export director Tom Tykwer and the Wachowski siblings in the director's chair. How did Rise manage the massive visual effects of the three-hour epic - and how did the VFX artists transform today's Glasgow into the San Francisco of the 1970s?

Nuke 13.2 released!

The final release of the Nuke 13 product line: NewTek Network Device Interface (NDI), OpenTimelineIO (OTIO), Machine Learning - but is Nuke ready for Unreal Engine 5?

The Nuke Indie version is here!

The time has come - together with Nuke 12.2, Foundry is releasing an affordable "indie" version of the compositing package - with (almost) everything you need.

Nuke 12.0 – Sneak Peek

A new insight into the upcoming Nuke 12.0 version: Foundry provides new information about the Inpaint Node!

DeepC | OSS for Nuke

Deep compositing for everyone! The open source plugin "DeepC" makes it possible.

Update for Nuke and Cara VR 2.0

In addition to Nuke 11.1, the Cara VR plug-in has also been updated with new stichting tools, Match Move and new Ocula tools for customising stereo projects.

Scripting for artists – Scripting in Nuke

Our "Scripting for Artists" series continues. This time with scripting in Nuke. In two videos, Alexander Richter explains everything Nuke users need to know to get started.

Nuke and Hiero 11.0 are here!

Live Groups, VFX Reference Platform 2017 standards, GPU support for AMD, Denoise improvements and more in the new release of Nuke.

FaceBuilder: 3D faces in Nuke

Not a photogrammetry solution, but fast: FaceBuilder lets you generate 3D faces from photos in Nuke in no time at all.

Nuke in version 10

The Foundry has announced the release of Nuke 10 for the entire product line, focussing primarily on stability, improved performance and new functions in the painting, rendering and export areas.

New Nuke 10 is near!

Do you have a maintenance licence for Nuke? Then don't take anything for granted on 15 January - because Nuke 10 enters the beta phase on the 14th. And what will we have to test and try out? Keyer on the timeline, more Opencolor IO, Smartpainter and a new render engine!

Free Nuke version available

The non-commercial version of the Nuke product family is free and available immediately from The Foundry - with some functional limitations.

The Nuke 9 versions are here!

Following The Foundry's announcement a few weeks ago, Nuke, NukeX version 9 and Nuke Studio are now available. Here is an overview of the new features.

Free Nuke versions

At the beginning of 2015, The Foundry will make Nuke, NukeX and Nuke Studio available free of charge with limited functions - but only for non-commercial projects.

Feature videos for Nuke 9

Following the release of version 9, The Foundry has added a few short clips on the most important functions.

Beta version 9 of Nuke released

The Foundry has released version 9 of Nuke, NukeX and the new software variant Nuke Studio. Nuke customers should have access to the beta version from today.

NukePluginManager

With the free NukePluginManager from artist Simon Jokuschies, scripts can be added to or removed from Nuke.

Nuke 8 Release

Hotly anticipated, yesterday was the day: The Foundry released Nuke version 8. Here are sneak peek videos of some of the new features.