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Workshop
4 posts
Procedural Worldbuilding mit Unreal
We build realtime environments with Unreal's Procedural Content Generation Framework (PCG) - or do you really want to do everything by hand?
Blender: An upgrade for our particle system – We lay pipes!
In issue 23:04|05 we learnt how to create a particle system with the new Simulation Nodes in Blender 3.6. In Blender 4.0, an interesting new function has been added that allows us to connect a series of points via curves. That would be a nice feature upgrade for our custom build. In addition, Cycles can now do light linking, which allows us to set the scene perfectly.
DaVinci Resolve Training | Europe Tour 2020
Want to learn DaVinci Resolve? Then take the free Europe Tour from Blackmagic Design!
Deauville Green Awards: Deadline for submissions only until 26 April!
Entries for the 2019 Deauville Film Festival, which takes place on 12 and 13 June, can only be submitted until Friday 26 April 2019!