Browsing Tag
3ds Max
16 posts
Chaos Group Unleashes V-Ray 7 for 3ds Max
V-Ray 7 for 3ds Max is here with expanded toolsets, boosting rendering flexibility, materials management, and GPU acceleration for high-end VFX and design work.
3ds Max Plug-In: Tree Generation
Looking for streamlined tree generation and animation in 3ds Max? This plugin offers an efficient approach to plant animations and environment design.
Fit Camera to Objects Script for 3ds Max
Miau’s latest “Fit Camera to Objects” script for 3ds Max allows users to align their cameras with selected…
Rocky and stony surfaces | Tutorial Tuesday
The Lighting & Shading Artist from Pixomondo shows how beautiful visual effects can be created from terrain and rock surfaces. A video tutorial with 3ds Max and V-Ray 6.
Open source plug-ins from Amazon Web Services!
Free plug-ins from the cloud computing provider AWS. Among them: Plug-ins that have already been used by VFX house Scanline for major productions such as Aquaman.
(Crisp) fresh as a pink lady: water simulation!
With the particle simulation tool tyFlow for 3ds Max, 3D artist Philip Moreton douses the apple with water. Beautiful visual effects - drop by drop.
USD for 3ds Max 0.3 released!
Autodesk is expanding its USD implementation for 3ds Max with new core functions. Will the Universal Scene Description become more user-friendly thanks to this public beta?
Cebas Visual Technology lifts its sim tool finalFluid out of the beta phase. Fire, smoke, dust & co. are created in 3ds Max!
How to simulate a realistic flamethrower?
From VFX software developer Sitni Sati comes a new video tutorial on the simulation software FumeFX - for users of 3ds Max.
3ds Max tool for cutting geometries!
John Martini publishes Slice and Dice - a tool with which models can be destroyed in a planned manner. Cost: 10 US dollars.
Create parametric tiles with the Max Array Modifier for 3ds Max!
The Technical Director of Scanline VFX is expanding his modifier, which can be used to create a wide variety of tile types - from zigzag patterns to herringbone looks.
Medieval murderer
Review: In DP 05 : 2010, Ubisoft built on the success of Assassin's Creed with a second instalment in the series. The content mix for the sequel: Renaissance Italy, modern 3ds Max technology and a pompous trailer debut. The reward: an animago AWARD in the "Best Postproduction" category!
UVPackmaster 2 for 3ds Max
A look back: In DP 05 : 2020, 3ds Max expert Mike Kuhn dealt with UV unwinding. An annoying task for many, but a meditative puzzle game for Mike.