Michael Radeck – DIGITAL PRODUCTION https://digitalproduction.com Magazine for Digital Media Production Wed, 04 Dec 2024 13:29:43 +0000 en-US hourly 1 https://digitalproduction.com/wp-content/uploads/2024/09/cropped-DP_icon@4x-32x32.png Michael Radeck – DIGITAL PRODUCTION https://digitalproduction.com 32 32 236729828 The Never Ending Story: Are Apple XDR devices suitable for reference use in colour grading? https://digitalproduction.com/2024/04/30/the-never-ending-story-are-apple-xdr-devices-suitable-for-reference-use-in-colour-grading/ Tue, 30 Apr 2024 07:28:00 +0000 https://digitalproduction.com/?p=144546
This has been burning under my fingernails for a long time: Almost every day the question stumbles in on every colour grading forum: "My video looks different after export." 99 per cent of the cases concern Apple users. Just as often as this question comes up, the explanations are incomplete, incorrect or misleading. No wonder, the topic is complex.
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The actual initial topic was the increasingly frequent question from colour grading colleagues, but also from production companies or post houses: How well suited are Apple’s latest iPads for colour grading acceptances that have the new “reference mode”? Reason enough to deal with both topics at once, as they inevitably belong together if you want to be able to answer the question of suitability. I looked at two current Apple devices: the iPad Gen 6 and the latest MacBook Pro – both with the Liquid Retina XDR.

Systemeinstellungen für iPad Pro XDR: Display & Brightness – Referenz Mode aktivieren und dann Fine-Tune Calibration öffnen. Gemessene Werte für D65-White-Point XY Werte und Targets für Rec709 D65 = 0,3127, 0,3290 bei nicht 100 nits, sondern etwas geringer...
System settings for iPad Pro XDR: Display & Brightness – Activate Reference Mode and then open Fine-Tune Calibration. Measured values for D65-White-Point XY values and targets for Rec709 D65 = 0.3127, 0.3290 at not 100 nits, but slightly lower…
Externals

What makes the reality even more complex is the question of whether to use the internal/own displays or other computer monitors. You could avoid the problems as far as possible if you used reference monitors on a video IO for colour grading control and not the internal graphics card output on internal or external displays.

However, using external monitors requires even more expertise: I was just called to a colour grading suite at ZDF where a colour grader was sitting in front of one of the most expensive reference monitors you can currently buy: a Sony BVM HX310. It was supposedly not calibrated. After all, the colourist noticed that the colours could not be correct (too saturated compared to the GUI monitor).

However, it turned out that the HX310 was not set correctly: instead of Rec709, the HX310 was on the P3 colour space. The Windows computer and Resolve with its GUI monitor were set to Rec709 output. Such a combination is normally less prone to errors compared to the Apple workflow, provided the users know what they are doing.

So what are the boring basics?

The studio standard, which is still the worldwide standard in colour grading and VFX workflows, is still Rec709 (identical to sRGB in terms of colours), only in cinema or HDR is P3 (the latter embedded and limited in BT2020/BT2100) common in delivery as a colour space, but by no means always used to its full potential.

It is not uncommon for Rec709 to simply be addressed and displayed in the P3 colour space or even embedded in BT2020. This can work well if you transform cleanly between these two colour spaces. This usually works in a colour-managed workflow, but the more settings that can be set, the higher the error rate. But this is the crux of the matter: users and colour management must both work well together ;-), especially if the monitor is set to P3, which has been the case with Apple’s Retina displays for many years and not just since the XDR generation.

Rec709

Let’s get back to the Rec709: The following decisive secondary conditions must be observed, which are often overlooked: The dear monitor gamma, which was unfortunately forgotten to be defined in the standard, but which was also more or less fixed in the days of CRT monitors: gamma 2.4. Only with cinema or today’s modern monitors has the gamma (become) variably adjustable to suit: in dark cinema 2.6 and in office light conditions (as preset on most computer monitors): Gamma 2.2.

It is important to note that the gamma is only and exclusively set on the monitor to match the ambient light and is never changed or adjusted during export. This is where the first application errors occur. Because theoretically an adjustment is possible and is therefore all too often done due to a lack of expertise and voilà: The export looks different for this reason alone.

If this is not noticeable, it is due to incorrect monitor settings and/or incorrect ambient light conditions. The latter are defined for Studio Gamma 2.4 = 10 per cent of the peak white level, which is 100 nits (nits = cd/m²). This is achieved by completely banning daylight from the room and using some D65 (6500 Kelvin) compliant white light (bias light), i.e. not using the usual warm light sources.

Sieht erst mal gut aus ist aber in Bezug zu BT1886 gemessen, was eigentlich Standard 2.4 Gamma für LCD-Displays ist, aber hier verwendet Apple korrekterweise den Studiostandard Power Gamma 2.4, was eine leicht andere 2.4 Gamma Kurve ist, die auch alle High-End Referenz-Monitore wie Sonys BVMs verwenden. Avg = 0,7 und Max = 1,1
Looks good at first, but is measured in relation to BT1886, which is actually standard 2.4 gamma for LCD displays, but here Apple correctly uses the studio standard Power Gamma 2.4, which is a slightly different 2.4 gamma curve that all high-end reference monitors like Sony’s BVMs also use. Avg = 0.7 and Max = 1.1
Hier nun das noch bessere Ergebnis: Siehe Mitte unten Avg = 0,4 und Max = 0,7 das sind absolut referenztaugliche Werte. Auch ist die Homogenität, also die geringe Varianz, sehr gut. Die Gamma-Kurve ebenfalls perfekt. Bezug hier Power Gamma 2,4.
Here is the even better result: see centre below Avg = 0.4 and Max = 0.7, which are absolutely reference-compatible values. The homogeneity, i.e. the low variance, is also very good. The gamma curve is also perfect. Reference here Power Gamma 2.4.
And now iPad?

If I want to use an iPad as a reference device, I have to create studio lighting conditions, because it is set to gamma 2.4 in reference mode. Using it in an office/daylight environment is therefore pointless. I’d rather use a better TV or graphics monitor that can be set to gamma 2.2, but also at least provides an sRGB or Rec709 preset.

At least you can’t set anything wrong on the iPad in reference mode. This could be categorised as Apple-typical “user-friendly”. It is more complicated on MacBooks, there is no “reference mode”, I can and should set and adjust the colour spaces correctly via the monitor settings as on a reference monitor, and at best also calibrate them.

The 6th generation iPad Pro is absolutely “reference-capable” when calibrated – because you can at least calibrate the white point on the iPad, as with any “professional” reference monitor. If the display has been well constructed and well calibrated, no more is necessary. However, this process is complicated and not really interactive. You need a calibration probe with an x,y output or display, ideally something like a Jeti 1511 spectroradiometer, which provides exactly that.

It’s a bit strange that you can’t enter 100 nits for the brightness, the setup only accepts values below that – but this is hard to tell visually if you only get 93 nits instead of 100. It took me several attempts to get the calibration to a good value. The software does not deliver the value that you set and that was measured. If you measure again after the accepted setting, you realise that the final value is slightly off. You then have to “shoot” just right to achieve a precision landing. After a few times back and forth, it worked. In my case, a reset to default improved things even more.

Der Resolve Export Rec709A. Ganz wichtig sind die Advanced Settings: Colorspace Tag = Rec.709 und noch wichtiger der Gamma Tag = Rec.709-A
The Resolve Export Rec709A. Very important are the Advanced Settings: Colourspace Tag = Rec.709 and even more important the Gamma Tag = Rec.709-A
So sieht es im Ganzen auf einem Mac aus für ProResHQ 422 oder mp4 in H265 10bit.
This is what it looks like on a Mac for ProResHQ 422 or mp4 in H265 10bit.
Immer das Video Monitoring checken: „Data Levels“ auf Video, wenn per HDMI oder SDI auf externe Monitore via Blackmagic Video IOs gegangen wird. Von Full rate ich ab – selbst in High End Grading Suiten sieht man oft, wie die Anwender/Colorgrader selbst bei großen Produk­tionen damit ins Schleudern kommen. Es bringt weder messbar noch sichtbar Vorteile! Don’t do it! Und es ist nur eine weitere Quelle für Anwendungsfehler und sinnfreie Telefonanrufe beim Support: Als könnte ein Supporter durchs Telefon auf einen falsch eingestellten Monitor schauen und den Setup-Fehler im Referenzmonitor sehen.
Always check the video monitoring: “Data Levels” on video when going to external monitors via HDMI or SDI via Blackmagic Video IOs. I don’t recommend Full – even in high-end grading suites, you often see how users/colour graders get into a spin even with large productions. It brings neither measurable nor visible advantages! Don’t do it! And it’s just another source of application errors and pointless phone calls to support: as if a support person could look through the phone at an incorrectly set monitor and see the setup error in the reference monitor.
Die ersten beiden Settings sind wichtig dafür, dass Resolve mit dem Apple OS Colormanagement kommuniziert: „Use 10 bit...“ und „Use Mac Display Color Profiles...“ (wie beschrieben, das eigens erzeugte Rec709 Gamma 2.4 Profil eingestellt haben im OS CM)
The first two settings are important for Resolve to communicate with the Apple OS colour management: “Use 10 bit…” and “Use Mac Display Color Profiles…” (as described, have the specially created Rec709 Gamma 2.4 profile set in OS CM)
The background

So far it looks good, but here’s the thing: For a P3 display to show Rec709, a functioning colour management system is required. This presupposes that both the OS and the respective software are capable of communicating with the colour management. DaVinci Resolve and Apple’s own Quicktime Player are capable of this. However, for the Quicktime Player, certain flags (metadata) in the video files are also responsible for whether or not certain standards are used. And here Apple has (historically caused) a system design deficiency in colour management: they use an outdated gamma. To “correct” this, a special flag is required in the .mov/.mp4 file if it is to be played back correctly on Apple devices: NCLC does not have a transfer function specified in meta tags for Gamma 2.4 – so tagging “1-2-1” tagged for Rec709 Gamma 2.4 reads the “2” in the 1-2-1 tag as “unspecified”, so Apple Colorsync (the operating system) ignores it and applies the internal incorrect gamma.

Ein typisches Bild an dem die Gamma-Probleme sofort auffallen: Entweder sieht man fast gar nichts mehr von den Sitzen und der tiefdunklen weinroten Farbe oder es sind alle drastisch heller zu erkennen und dominieren dann das Bild.
A typical image where the gamma problems are immediately noticeable: Either you can see almost nothing of the seats and the deep dark wine-red colour or they are all drastically brighter and then dominate the picture.
So sieht es aus, wenn man DaVinci Colormangement aktiviert.
This is what it looks like when you activate DaVinci Colormangement.
Ein etwas fortgeschrittener Trick ist, wenn wir die „Color Processing Mode“ auf Custom umstellt – und schon sieht man, was drin steckt,
und so mag man gegebenenfalls den Timeline Colorspace auf DaVinci WG (Wide Gamut) umstellen...
A slightly more advanced trick is to switch the “Colour Processing Mode” to Custom – and you can already see what’s inside, so you might want to switch the timeline colour space to DaVinci WG (Wide Gamut)…
The result

And (almost) every player on a Mac displays the file with gamma 1.96, which is a far cry from gamma 2.4. So people check their files on a Mac (which by default uses Quicktime, a colour managed player) and the files are displayed washed out with too flat gamma. However, this can be torpedoed and obscured if Fullrange vs Legalrange is used, which depends on the colour management/codecs and export setting. However, the standard is legal range (video level measured externally = 0-100 per cent – but be careful, the display of the internal waveforms in Resolve or other programs show what is processed internally, which is usually 0-100 per cent full range and not legal range, which is what is to be exported. So Rec709 is actually exactly Rec709, gamma 2.4, for 100 nits at 10 nits ambient light in D65 and white point D65 at legal range (note: legal range is at 8 bit = 16-235 or 10 bit = 64-940) When exporting from Resolve, the Rec709A setting can now be used instead of Rec709 – Gamma 2.4.

Ein Rec709 Display Preset am MacBook selber herstellen, liefert erst exakte Farben in Verbindung mit der anschließenden
Weißpunkt-Kalibrierung. Vorausgesetzt, die Anwendungssoftware nutzt das OS-Colormanagement.
Creating a Rec709 display preset on the MacBook itself only provides exact colours in conjunction with the subsequent white point calibration. Provided that the application software uses OS colour management.
The NCLC tag

And now this leads us to NCLC tag 1-1-1. This flag does not lead to any burn-in of other gamma, but only to a correct display of gamma 2.4 on Apple OS operated colour-managed applications, if this has been set on the display – which is the case by activating the reference mode on the iPad Pro. A preset must be created for this on the MacBook. Minimum settings in DaVinci Resolve: Only amateurs use CSTs in Resolve, the professional who works as efficiently as possible uses DaVinci’s YRGB Colourmanaged CM. This allows you to define the target for the subsequent export and correctly address the metadata for the send files, especially if different colour space targets are required. This often occurs with Rec709&HDR in combination with today’s streaming platforms… So first set the white point and colour space optimally and then calibrate the white point. If everything is set and calibrated correctly, an optimised display preset must also be set in the OS. Here it is still set to P3-1600 nits: reduced to 45 per cent brightness:

Conclusion

This may come as a surprise, but Apple’s current colour management actually works – if it weren’t for the Quicktime flag problem, which Resolve solves with the Rec709A (the A stands for Apple) export flag (1-1-1). As this flag can ensure correct playback on Mac OS and has no effect on Windows, you should always export with it even in Resolve on Windows, then the files will also look correct on a Mac, even if the Mac laptop display is “incorrectly” set to P3 1600 nits. But you can achieve real perfection with a Rec709 display preset. Both the Macbook and the iPad Pro with the XDR displays are absolutely suitable for reference if the listed conditions are observed. However, if you use an external reference monitor with a Windows system or Mac system that is incorrectly set to P3, then the user loses out and an expert is unnecessarily called in to calibrate. In this respect, self-contained systems such as the current Apple devices are one level less error-prone. But as the social media forums impressively demonstrate: This doesn’t really help. “KnowHow is king” and that is here and not on social media 😉

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Spyder Checkr Video https://digitalproduction.com/2024/04/14/spyder-checkr-video/ Sun, 14 Apr 2024 08:30:00 +0000 https://digitalproduction.com/?p=149462
Wasn't everything better when video by definition was still in black and white? Since colour was added, it has only become more complicated - but what the heck, there are helpers for that!
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This will be a short review – not least because I’m really enthusiastic about the tool, which is admittedly rare.

Do you really need it?

After the initial praise, I have to say that I doubt whether the Checkr will be used as much as it deserves. I have referred to the use of colour charts in many workshops – but I have never seen it used in any production myself, at least none that I have been involved in. Especially if you colour correct yourself and don’t really need it – except when the tools in Resolve don’t always work as far as Resolve’s automatic recognition procedure is concerned. If you wanted to counteract this – at least until now – you had to use colour charts manually, but this was only time-saving to a limited extent and usually quite inconvenient. Unhandy, sensitive and not really standardised. This has changed with the new Checkr video. And before anyone says anything: that’s not a spelling mistake “Checkr Video” is the name Datacolor uses.


There are now also so many different colour checker boards that it can be tedious for the colour grader to select the right module in Resolve using the auto-recognition function. But with the Spyder colour checker, this can be done manually using waveforms and vectorscopes and with any software that has halfway usable grading tools, including Media Composer, Premiere, Final Cut, etc.

Here are some different cameras with different settings and different white balance settings.
In Final, you can set this in Resolve for the 9 cameras in less than a minute per camera and all the cameras match.
If you do this “by hand”, you can see why the purchase pays for itself very quickly.

Use in front of the camera

Enough adulation, how do you use it? Ideally, we hold it in the main light source or next to the face; depending on the image section, it can also be held under the face (pro tip: be careful, the head casts shadows). It is important to say this loudly (and repeatedly) to anyone who touches a colour chart: Do not touch the colour fields themselves with your fingers, as the slightly acidic skin grease destroys the colours.
Once you have the colour chart in the picture, slowly wiggle it vertically and horizontally. This not only looks funny, but above all ensures that the shiny black surface is at least once in the picture without reflection, thus providing maximum black for contrast. If you’re shooting with studio lighting: put it on a tripod. And if you have to employ an extra useless assistant (someone’s nephew)..

In general, it is a clear time-saving workflow component to implement a colour-managed workflow – or at least to strive for it. Here Davinci YRGB Color Managed CMS on Rec.709, then set all clips from the same camera with the input colour space or “supply” them with LUT (e.g. download d-log-m from Dji).


Ideally, we should also not overexpose (or temporarily reduce the aperture when exposing high key). It is also important to mark the shot as a separate clip and make sure that these clips have been exposed once for each lighting situation for all cameras. You can give this to your colourist as a separate collection and save a lot of time when colour-matching very different cameras.

Use in post

The colour warper in Resolve is still quite new and is best suited for colour matching. In all other programmes that do not have one, the Hue vs. Hue and also the Hue vs. Sat controls should be used. However, the latter require more time (especially in Final Cut or Premiere) than the same tools in Resolve. The colour warper is also available as a plugin from Nobe – is.gd/color_remap – it’s really worth the money and we’ve been fans of it for years. If you want to know exactly what’s in the latest version, you can take a look at Uli Plank’s text from page 70 onwards. And to be fair: The 3D LUT Creator by Oleg Sharonov was the first to bring these functions “Conveniently” to the people – See DP 19:03, or in full text here: is.gd/dp_3dlc

Colour grading

Before we do anything with the frames, it is necessary to optimise lift, gamma and gain according to waveform. Colorwarper is then the tool of choice – in comparison, with Hue vs. Hue and Hue vs. Sat you have to use two different tools one after the other and alternately, where you also have to set the colour vector points first, which is particularly time-consuming in Final Cut.
In the colour warper, you can work directly and can already touch the vectors. Only if too many vectors were previously preset, then you should reduce them to six.

The colour warper or colour remapper is the Swiss Army knife of camera matchers: you can also see a Vectorscope image in the background, which you can view separately at the same time. By the way: We are still pre-matching and grading this material. Just wanted to say that!

Conclusion

The Checkr belongs around the neck of every cameraman or AC or VFX supervisor. And as soon as several cameras of different types are involved, it generally does no harm even with VFX shots if no others are used!
But one more tip: If the part is regularly used outdoors, then you should get a new one every year or every two years (the Checkr costs around 150 euros), because these colours also fade over time, especially due to UV radiation in the sun!

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ProArt: Big and small and gaming? https://digitalproduction.com/2024/01/17/proart-big-and-small-and-gaming/ Wed, 17 Jan 2024 17:11:00 +0000 https://digitalproduction.com/?p=146665
Professional monitors cost a lot of money. But what exactly defines "professional" and how close can you get to a real professional monitor with a mid-range panel for prosumers? Let's go poaching in the Asus range!
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The new Asus ProArt PA279CRV is a relatively affordable monitor (€550) that aims to give the impression of a premium professional panel. If you ask Co-Pilot of Windows 11, you get the following info: “The Asus ProArt PA279CRV is a monitor that is making waves in the tech industry due to its impressive features and affordable price. This 27-inch 4K monitor is part of ASUS’ ProArt range, designed for video editing and content creation.” It’s not just adverts that like to exaggerate, AI language models also get exuberant from time to time: “…making waves in the tech industry”

What interests us now about the Asus ProArt Display PA279CRV and also the Asus ProArt Display PA169CDV is precisely the topic: How much “pro” do you get for the money?

There are two stand variants on the back, one for a “Wacom-like” tilt, as a pen tablet, and one for a “high tilt”, as known from external monitors. In the high stand version, you can also work comfortably in portrait mode – or simply read the DP-Epaper in the correct format. I’m just saying.

What are these classes?

Our definition comes from colour grading. Here, anything that achieves a so-called class 1 (as far as possible) is considered professional. For example, a Sony BVM HX3110 (dual LCD) or an EIZO CG3146 or a Sony BVM X300 (OLED). There would certainly be more devices, but these are the most common and cost between 20,000 and 30,000 euros. Mid-range for me so far has tended to be an EIZO CG series. They are around 2000-4000 euros. Classic class two broadcast monitors are similarly priced or around double or triple the price – depending on the manufacturer, dealer and age. Anything under 1,000 euros would therefore not be mid-range. A good 4K/27-inch office monitor from Eizo already costs 600-1,500 euros. In this respect, the Asus is almost in the low-end price range. For the sake of completeness: A favourable
Office monitor in this size and resolution is around 200-300 euros, i.e. about half the price.

Im Gray-Scale-Tracking unten links sieht man den Farbstich im „Schwarzbereich“ bis 
etwa 25 Prozent, ist der Schwarzwert eher grau und hat deswegen auch einen bläulichen Farbstich – als normgerecht gilt 6500k, aber im Schwarz steigt es auf über 10.000 Kelvin 
an was dann ein grau-blau ergibt anstatt Neutral Grau und es ist ein grau und kein Schwarz selbst beim absoluten null. (kommen noch andere Messprotokolle dazu)
In the grey scale tracking at the bottom left you can see the colour cast in the “black range” up to about 25 percent, the black value is rather grey and therefore also has a bluish colour cast – 6500k is considered standard, but in black it rises to over 10,000 Kelvin, which then results in a grey-blue instead of neutral grey and it is a grey and not black even at absolute zero. (there are also other measurement protocols)

The claim

Anyone who edits images (as a rule) also wants to see colours that are as correct as possible. In recent years in particular, the problem has arisen that different colours have to be constantly discussed. Not infrequently with the customer complaining that the colours are too bright or usually “too red”. The cause is often the same: many monitors can now display so-called wide gamuts and are preset at the factory with these natively very saturated colours. If the operating systems or programs do not use colour management, the colours are often seen incorrectly because they were usually produced in sRGB/Rec.709 but are now displayed in P3 or higher. Skin tones in particular look too red. We will cover this topic in detail in the next DP, especially in the comparison between Windows and Mac.

The PA169CDV – how much colour do you need on the move?

If you want to do something on the go, we recommended the excellent Asus ZenScreen OLED MQ16AH in the penultimate issue – which scored points with its low price and great colours. The PA169CDV (honestly, Asus, we need to talk about names!) is the “professional version”
which is not designed for productivity, but for graphic designers and image makers. What’s in the case?

It’s a portable 15.6-inch screen with 4K resolution (3840×2160 pixels), IPS panel and 10-point touch, which is Display HDR 400 certified. With the included ProArt pen, which uses Wacom EMR technology, you can draw or write directly on the display. Like the PA279CRV, it is also said to have been Calman verified and Pantone validated. Measurement reports are enclosed in each case.

Ein Foto von der Realität ist aber aufschlussreicher: Hier beim PA169CDV kann man sehen, wie das Display „graublau“ aufleuchtet, die Kamera überzeichnet aber die Ecken durch lange Belichtung, mit bloßem Auge sieht man den gelb-rot Farbstich nicht stark, obwohl kein Bild anliegt, also eigentlich alles Schwarz sein sollte. Es scheint eine sogenannte „Edge“ Beleuchtung vorzuliegen, die nur in den Ecken LEDs aufweist. Das hat weitere Konsequenzen!
However, a photo of the real thing is more revealing: Here on the PA169CDV you can see how the display lights up “grey-blue”, but the camera overdraws the corners due to long exposure, with the naked eye you can’t see the yellow-red colour cast very clearly, although there is no image, so everything should actually be black. There appears to be so-called “edge” lighting, which only has LEDs in the corners. This has further consequences!

According to Asus, we have 500 cd/m² in HDR mode, 450 cd/m² in typical mode, as well as HDR10 and colour spaces set to Standard, sRGB (100 percent), Adobe RGB, DCI-P3, Rec. 709, Scenery, Reading, HDR and two “User Modes”. In terms of connectivity, there are two USB-C ports on the left-hand side of the screen (one of which is in Display Port Alt Mode) and a full-size HDMI 2.0. Above these are the menu button, an On/Off button and a “rotary wheel”, which can be freely assigned to all kinds of tools. Power is also supplied via USB-C, namely 15 watts in operation and less than 0.3 watts in standby mode. As with the ZenScreen, there is a ¼ inch thread at the rear. Two speakers with one watt each are also installed. The whole thing weighs a little over a kilo, measures 37 by 23.7 by 1.2 cm and costs between €1,100 and €1,300 on Amazon.

However, the smaller PA169CDV costs more – about twice as much for about half the surface area, it is a pen tablet with “Wacom feel”. Otherwise, the screen specs look almost identical at first glance: The currently only supplier for the PA169CDV describes it as 4k OLED but in the same sentence as an IPS panel, which is an LCD monitor type. In fact, both displays are the same: IPS panel with 10 bit and LED backlight
Backlight. And here we are at the first weak point: LED backlights with too few LEDs cause various problems. An old problem with LCD/LED monitors is the lack of black level. This is easy to recognise from the supplied measurement report – it is clearly not an OLED.

The PA279CRV – ProArt for little money!

The second monitor in the test is the Asus ProArt Display PA279CRV Professional 27-inch monitor mentioned at the beginning. A 27-inch 4K (3840×2160) HDR display with LED backlighting, IPS panel and a wide viewing angle of 178 degrees. Asus reports 99 percent DCI-P3 and 99 percent Adobe RGB coverage as the colour space, and that this would be Calman-tested and pre-calibrated to Delta E<2 colour accuracy at the factory.

Everything is available in terms of connectivity, including DisplayPort via USB-C with 96 watts Power Delivery, DisplayPort, HDMI and a USB hub (3.2, and easily accessible at the bottom) plus a wall-mountable design (Vesa 100×100) for maximum desk space. Power consumption is 33.5 watts, the refresh rate is 60 Hz and, because it is currently being discussed: Asus guarantees 8 years of software and firmware updates as well as 7 years of spare parts availability. Very nice, that! But back to the colours…

Der PA279CRV weist in den Bildrändern einen deutlichen Rotstich auf, der im direkten Vergleich mit einem anderen Display auffällt. Um das eindeutig hier darstellen zu können, wurde das Bild stark vom Kontrast her bearbeitet. Was man gut sieht, ist: Nur ein kleiner Bereich in der Bildmitte, da wo man üblicherweise auch mit dem Farbmess-Sensor misst, ist farblich einheitlich. Daher kann man sich vorstellen, wenn dieser Kontrast schwächer ist, fällt kaum auf, dass die Mitte anders ist als der Rest. Zumindest auf den ersten Blick sah der PA279CRV deutlich rotstichiger 
aus, als mein eigener Monitor, dessen Bildfläche bis zum Rand 
homogen anders ist.
The PA279CRV has a clear red cast at the edges of the picture, which is noticeable in direct comparison with another display. In order to be able to show this clearly here, the image was heavily processed in terms of contrast. What you can clearly see is: Only a small area in the centre of the image, where you would normally measure with the colour measurement sensor, is uniform in colour. So you can imagine that if this contrast is weaker, it is hardly noticeable that the centre is different from the rest. At least at first glance, the PA279CRV looked significantly more reddish than my own monitor, whose screen area is homogeneously different right up to the edge.
Zum Vergleich hier mein Office-Monitor, das Bild ist genauso bearbeitet/kontrastverstärkt wie das vom ASUS.
For comparison, here is my office monitor, the image is just as processed/contrast-enhanced as that of the ASUS.

Calibration right up to the edge…

If you calibrate such a display with the measurement sensor in the middle, the edges/corners will no longer reproduce correct colours. When I first calibrated the PA279CRV and placed it next to my office monitors, I was briefly confused. The monitor actually seemed to have a red cast in the white and I started to check whether I had done something wrong. However, I measured the edges with the measuring probe and measured a considerable red cast, which I also perceived “optically”.

Spektralmessung mit Jeti Spektroradiometer
Spectral measurement with Jeti spectroradiometer
Colorimeter mit LED Profil (internes Profil)
Colourimeter with LED profile (internal profile)
Colorimeter mit Profil vom PA169CDV
Colourimeter with profile from PA169CDV
Colorimeter mit neuem Profil nun gleich wie Jeti
Colourimeter with new profile now the same as Jeti

If you place two monitors next to each other and compare them, you focus primarily on both edges and hardly notice that the image actually changes towards the centre of the image, if it actually does. As can be estimated from the amount of area above, the central area (blue-grey cross) is also smaller than the corner areas, which have a different colour. If you take a photo of the white area, it looks clear – I have edited the image for the print.

Incidentally, there is a cool online tool from EIZO for testing monitors: eizo.de/monitortest

I used this to create the white area, you can see the numbers to the left of the centre of the image, if you click on them you can select different test patterns and modify some of them at the bottom right of the window. Anyone familiar with Eizo monitors and their advertising will have seen this picture before. Eizo has developed a technique to eliminate precisely this problem. This is one reason why Eizo monitors are sometimes many times more expensive than the PA279CRV.

Der PA279CRV im nativen Farbraum hier im Verhältnis zu Rec.709/sRGB also weit drüber, auffällig der daneben liegende White-Balance bzw. Weißpunkt, der bei 6.500 Kelvin liegen sollte, hier aber deutlich an Rot vermissen lässt. Mögliche Ursache sind zweierlei: Der Einsatz nicht profilierter Colorimeter und der grundsätzliche Rotstich der Hintergrundbeleuchtung. Weitere Auffälligkeit ist der abgehobene Schwarzwert, was zunächst mal LCD-typisch klingt. Das hat aber noch andere Gründe, wie ihr im Artikel lesen könnt.
The PA279CRV’s native colour space is far above Rec.709/sRGB, and the adjacent white balance or white point, which should be 6,500 Kelvin, is noticeably lacking in red. There are two possible causes: the use of non-profiled colourimeters and the general red cast of the backlight. Another conspicuous feature is the contrasting black value, which initially sounds typical of LCDs. However, there are other reasons for this, as you can read in the article.
Hier der PA279CRV im sRGB (entspricht farblich dem Rec.709) Modus. Auch hier der gleiche Weißpunkt Fehler. Was auch zu erheblichen Farbabweichungen führt und so zwangsläufig nicht zu den Herstellerangaben über die hohe Farbgenauigkeit führt. Fachlich gesehen muss man leider der Werkskalibrierung hier handwerkliche Mängel vor­werfen – das ist aber ein sehr weit verbreitetes Problem bei fast allen Monitorherstellern.
Here the PA279CRV in sRGB (corresponds to Rec.709 in terms of colour) mode. The same white point error here too. This also leads to considerable colour deviations and therefore inevitably does not match the manufacturer’s claims of high colour accuracy. From a technical point of view, the factory calibration can unfortunately be accused of poor workmanship here – but this is a very common problem with almost all monitor manufacturers.
Vergleichen wir noch weitere Werkszustände: Hier der PA279CRV im AdobeRGB Modus, den Farbraum deckt er vollständig ab, besser als den sRGB obwohl größer. Im sRGB fehlt etwas blau. Die Gammakurve wird hier viel besser auch im Schwarzbereich geführt, hat einen besonderen Grund: Ich habe die Dynamik-Dimming-Funktion abgeschaltet.
Let’s compare other factory states: Here the PA279CRV in AdobeRGB mode, it covers the colour space completely, better than the sRGB although larger. Some blue is missing in sRGB. The gamma curve is much better here, even in the black range, for a special reason: I have switched off the dynamic dimming function.
Würde man die 100 Prozent Werte weglassen (was Hersteller gerne mal unterschlagen) wäre man mit Delta E2000 deutlich unter 2 im Maximum. Der Durchschnitt ohne 100 Prozent Werte von 1,2 ist aber beachtlich gut (allerdings erst nach einer Kalibrierung). Die Werks­kalibrierung war deutlich zu Gelb.
If the 100 per cent values were omitted (which manufacturers like to omit), the Delta E2000 would be well below 2 at maximum. However, the average without 100 per cent values of 1.2 is remarkably good (but only after calibration). The factory calibration was clearly too yellow.
Hier nun der PA279CRV: Die Delta E2000 Werte für Rec.709 (sRGB) bei Gamma 2,4 sind für einen LCD sehr gut, aber auch hier erst nach einer echten Kalibrierung, ab Werk zu Grün. Interessant ist, dass eine Monitor-Review-Plattform hier moniert hat, dass der sRGB-Modus zu wenig Peak-Luminanz leistet, was ich bestätigen kann – es waren nur rund 80 nits, was für sRGB zu wenig ist. Aber der farbidentische Modus Rec.709 lässt sich ja von der Luminanz her frei justieren.
Here is the PA279CRV: The Delta E2000 values for Rec.709 (sRGB) at gamma 2.4 are very good for an LCD, but here too only after a real calibration, ex works too green. It is interesting to note that one monitor review platform criticised the sRGB mode for providing too little peak luminance, which I can confirm – it was only around 80 nits, which is too little for sRGB. But the colour-identical Rec.709 mode can be freely adjusted in terms of luminance.

Comparison of measurement probe profiles

Here you can see some examples of the profiling problems of measurement probes – this should give you an idea of how important precise individual current profiling of measurement probes is:

Measurement, calibration and evaluation

First of all, it is always interesting to see how different the spectral light properties of monitors from the same manufacturer and of the same or very similar design are. If you use cheap colourimeters, you may have several spectral profiles (usually up to five different light source types such as LEDs or tubes etc.) to choose from, but these cannot be modified, e.g. for so-called phosphor-based LED backlights. However, there are different types such as RG_Phosphor or PFS Phosphor WLED LED backlights with different spectral properties and therefore different white points – if they have not been calibrated to a specific white point. So neither of them can be calibrated correctly with a “standard profile”.

Even if I use a 7,000 euro colourimeter, its stored profiles for perhaps ten specific monitor types such as an EIZO CG series profile are of no use to me at all, as these change with the wear and tear of the years, as with all monitors. This is why built-in measuring probes are more of a consumer gimmick, as they themselves drift and the monitors in which they are installed do too, albeit to varying degrees.

Colours on the PA279CRV

Now let’s take a look at what colours the PA279CRV monitor delivers ex works. Standard colour presets are often “native” and present the entire colour space, which is usually neither fish nor fowl – and always shows the maximum colours possible, i.e. all too often oversaturated.

Dynamic dimming should always be switched off, I had switched to Fast (Display HDR) to see contrast optimised for HDR, but this produces very creepy phenomena, especially in SDR.

Link to the video Dimming-Fail is.gd/dimming

Colour on the 169CDV

If you now start to calibrate the PA169CDV, the gamma unfortunately shifts and the midtones really drop off, a problem that tends to occur with inexpensive colour processing, more expensive devices such as Eizo, for example, have no gamma problems after a white point calibration.

Conclusion

As a long-time Wacom user, I wasn’t particularly impressed with the pen features of the PA169CDV, which is why I haven’t gone into it any further here. With the 16:9 display and the pen aspect ratio, it only fits 16:9 displays such as laptops and desktop monitors. For me personally, the surface is too large when you’re not looking at it and too small to draw on – and too expensive for everyday use due to the limitations. The 169CDV is interesting as a second monitor “to go” on a laptop – sturdily built and the size fits most mobile workstations.

In addition, unlike laptop displays, you can explicitly switch on sRGB or a wide gamut here and work with more usable colour conformity – many laptop displays show “any wide gamut” and you can never be sure what you are seeing. Who says that Apple laptops are very good when it comes to internal monitors? In the next issue, I will go into this topic in more depth and measure and compare an Apple laptop and tablet.

So much for the small one, now for the big one: The large PA279CRV monitor is supposedly great in terms of colour after calibration on the protocol, but you can’t calibrate away the colour casts towards the edge of the picture.

Hier der kleine PA169CDV vor der Kalibrierung – der war deutlich zu Gelb, also Blau im Minus. Gammatracking liegt aber gut im Soll (hier gibt es keine Dimming Funktion).
Here is the small PA169CDV before calibration – the colour was clearly too yellow, i.e. blue in the negative. Gamma tracking, however, is well on target (there is no dimming function here).
Nur den Weißpunkt am PA169CDV kalibriert: Jetzt haben wir einen Blaustich in 
den mittleren Tonwerten.
Only the white point on the PA169CDV was calibrated: Now we have a blue cast in the mid tonal values.
Jedoch gibt es einen Trick das wieder et­was einzufangen, man kalibriert den Weißpunkt nicht bei 100 Prozent Peakwhite, sondern bei 70 Prozent! Hier seht ihr den „als Kompromiss kalibriert“ mit etwas besseren mittleren Tonwerten und durchschnittlich deutlich weniger starken Abweichungen.
However, there’s a trick to compensate for this: don’t calibrate the white point at 100 per cent peak white, but at 70 per cent! Here you can see the “calibrated as a compromise” with slightly better average tonal values and significantly less deviations on average.

Alternatives!

It’s nice when you’re rummaging around in a range that you occasionally find the cream of the crop. The ROG Strix XG32AQ from Asus, which I bought myself (a quick fix because an office monitor had broken down), is similar in price and larger. This gaming monitor is on a par in terms of overall colour and doesn’t have anywhere near as much colour change towards the edges of the screen for me to recommend it.

Although it “only” has a resolution of 2560×1440, this is much better for working at 32 inches. In general, I find 27 inches with UHD resolution far too small, many menu fonts are barely legible and the accuracy of menu items or buttons with the mouse is drastically less efficient. Other people see it differently, Bela from the DP editorial team thinks 27-inch 4K is the “sweet spot” in terms of resolution and size. But he usually sits much closer to the screen, doesn’t have a tablet and doesn’t click as quickly as I do.

However, if I only want a VideoIO monitor, UHD is preferable – there are no reading problems. But as a video monitor, I would again recommend OLED, with the system’s inherent decent black levels and proper HDR. Because the HDR functions of the 169 and 279 are unfortunately only a “theoretical” feature and hardly usable in real life – 400 nits is only a pro-forma part of the VESA HDR standards, visually HDR 400 is a disappointment if you know what good HDR looks like.

Testsieger außer der Wertung: der Asus Gaming Monitor „ROG Strix XG32AQ“ (is.gd/rog_strix) nach der Kalibrierung besser also die ProArts, die wir eigentlich besprochen haben. Ein kalibrierter Eizo ist da nicht wesentlich besser ;-) Sogar ein 30.000 Euro teurer Referenzmonitor käme auf Werte von 0,5 bis 0,7 und vielleicht ein Max. von 0,75. Selbst wenn man High-End Werbung macht, wäre der Unterschied zwischen diesem Monitor und einem Sony HX310 praktisch kaum Grading-relevant. Innerhalb der Serien-Streuung gibt es echte Sahne-Stückchen und Sonntags-Modelle!
Test winner outside of the evaluation: the Asus gaming monitor “ROG Strix XG32AQ” (is.gd/rog_strix) after calibration better than the ProArts that we actually discussed. A calibrated Eizo is not much better 😉 Even a reference monitor costing 30,000 euros would achieve values of 0.5 to 0.7 and perhaps a maximum of 0.75. Even if you advertise high-end, the difference between this monitor and a Sony HX310 would hardly be relevant to grading. Within the series spread, there are real cream puffs and Sunday models!

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DIGITAL PRODUCTION 146665
Zenscreen: Would you like a little more? https://digitalproduction.com/2023/10/02/zenscreen-would-you-like-a-little-more/ Mon, 02 Oct 2023 12:22:00 +0000 https://digitalproduction.com/?p=148846
No matter how efficiently and disciplined you work: At some point there is always too little space on the desktop. Not to mention your desk. Wouldn't it be great if you could expand it with a USB cable?
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The ZenScreen is an additional monitor for your computer that only requires one cable – and is flexible in terms of form factor and can be positioned very freely – including a cover that can be folded up so that you can easily extend it on the move without straining your back. So far, so understandable.

And anything but a novelty – “small extension screens” have been around for years – but let’s be honest: most of the ones we’ve seen so far are seriously flawed – colour greyness that makes you despair of Excel, energy consumption like the event lighting at a rock festival and manufacturers whose complaints competence is more than dubious. But now that we have one in the magazine, have the devices grown up? Read more!

What is it exactly?

First of all: The “ASUS ZenScreen OLED MQ16AH” (catchy name!) is a portable 15.6-inch OLED monitor (total size including housing 16 inches, weighing 600 grams), which extends the desktop with FullHD (1920 × 1080) and supposedly 100 per cent DCI-P3 – according to Asus with 1 millisecond response time and HDR 10. Mini HDMI and USB-C are available as connections.

And the colours?

The screen is OLED, so the colours are much richer than LCD. But be careful: According to Asus, it is not intended as an “external Class-A monitor”, but for GUIs, light media consumption and all the other things that are normally summarised under the term “productivity”. For those who want more colour fidelity, we will be testing Asus’ “ProArt” screen in the next issue or two – same principle, but designed for colour. But back to the ZenScreen: The various modes in the menu show that it is a flexible helper with no claim to perfect colours. The presets available are: Standard, sRGB, Landscape Mode, Theatre, Game, Night, Reading Mode and the ever-popular Darkroom Mode – it’s clear what that means.

The “Asus Desktop Widget” didn’t recognise the screen in the test – but as we don’t know why this is the case and the tool doesn’t have any features that aren’t available elsewhere, we’ll leave it at that.

The landscape mode and the theatre mode have extreme gamma and contrast – and are presumably optimised for “outdoors” in order to be able to see anything at all in poor monitor conditions.
But even if it’s not the main application, we couldn’t resist a little measurement – and Calman says that the CIE Illuminant D65 target was hit quite well with a CCT of 6,528 K – with a black point of 0.002 candela, a luminance of 120 candela and a measured contrast of 74,907:1. We measured this with the Calibrite Display Plus HL probe.

The values summarised mean that the screen would be usable for SDR/on-the-go grading (with lightbox) – with the proviso, of course, that transport and lugging around make regular remeasurement necessary. By default, the ZenScreen comes with the standard preset of a P3 Colorspace – so Asus doesn’t want a perfect 100 percent sRGB view, but rather bright colours that make everything more colourful. The panel could be better if it wanted to be, but we are complaining at a high level here.

But in practice..

Let’s be honest: it’s not complicated – just more screen space that interacts with the system in a completely predictable way and is recognised as an additional monitor – and because it doesn’t make any problems and offers solid colours, it quickly became the dedicated “near” screen in everyday editorial work, while “communication” and browsers were running on the other screens – the familiarisation time was minutes. For video processing (in this case with Premiere), we used the entire additional area as a transcription window – and in one case as a waveform area.

This is as close as you can get to the feel and ergonomics of the typewriter and an otherwise useless mini tripod is sufficient for setting it up.

In the editor, we have used it as an area for the effects, while the upright shows the transcription.


As you can see in the screenshot, the screen (attached to a small tripod) was directly above half of the keyboard – while the main screen is directly above it. As both brightness and contrast are excellent for everyday use, this feels very much like a classic typewriter – especially if you’re not typing completely blind. Other applications are possible! Thanks to the tripod thread and the low weight (650 grams), microphone arms and the like are also possible – if you want to have it at a specific workstation position. And of course, the standard thread means that there are cheap accessories for every situation – be it clamps, stands, holding straps or anything else.

Screen in a box

A very clever idea from the developers was to make the box multifunctional. The transport “case” made of sturdy, black cardboard with a few small magnets can be folded into a “light protection bonnet”, which makes a good picture on the DIT trolley or during a streaming job, for example – or provides a certain amount of privacy in other applications. Four “foam corners” are included for fastening, and there is plenty of space under the screen for cables and accessories – or even the emergency flat man (we’ve all had SUCH productions!) really everything in a small box. By the way: If you often use the screen when travelling, you can also order a screen protector in the exact dimensions (see here: is.gd/amazon_schutzfolie_asus).

Zenscreen in a box – the internal DiT also seems satisfied.

Pro

What we like about the ZenScreen: A great deal – for small, light, flexible, surprisingly usable panel and it fits into the workday without bitching as long as you have a USB 3/USB-C port. With its low power consumption, it won’t drain your laptop battery, and “firmly” set up and positioned, it noticeably increases efficiency. And, also cool, is the box – a sturdy mount that’s big enough for two people to see. Although it’s not as sturdy as a dedicated photo viewing cover, Asus cleverly avoids packaging waste – the box is sturdy enough for occasional use, and if you throw it away, it’s really your own fault. There is also a “proximity sensor” – so if the device is attached to the laptop but you walk away, the screen won’t drain the battery.

Cons

Sooo, but let’s get down to the niggles: It’s just another device on the table – and if you want to set it up as “cleanly” as possible, you might want to get an angled USB cable. And the second gripe? The stand cover has exhausted our (admittedly extremely rudimentary) origami skills – and we simply used a tablet stand for “permanent use”. And then after a few days we replaced it with another “mini stand”, which meant that the height was ideal. So: neither of these complaints are deal-breakers, but we just wanted to say so.

Conclusion

So, to summarise, who is the ZenScreen suitable for? In our opinion, for anyone who needs more screen space but doesn’t have room for a “full” monitor – as well as for those who want to work more efficiently on the move or have jobs where they want to use more complicated software. We can definitely recommend it – the average price on Amazon is 450 euros, used/refurbished devices are also often available at around 350 euros.

At Asus: is.gd/asus_zenscreen_mq16ah

Display size: 15.6 inch
Aspect ratio: 16:9
Visible area: 344.21 x 193.62 mm
Panel: OLED, 10-bit
Viewing angle (CR≥10, H/V): 178°/178°
Resolution: 1920 x 1080
Colour space (DCI-P3): 100 percent
Brightness: 360 cd
Contrast (HDR, Max): 1,000,000:1
Contrast (Typical): 100.000:1
Response Time: 1 ms (GTG)
Refresh Rate (Max): Typically 60 Hz
HDR Support: HDR10

Video Feature
Trace Free: Yes
Colour Temperature Selection: Yes (4 Modes)
Colour Accuracy: ∆E≤2
GamePlus: Yes
QuickFit: Yes
(Photo/Alignment Grid)
HDCP: Yes, 1.4
Dark Boost: Yes
DisplayWidget: Yes,
DisplayWidget Lite
Low Blue Light: Yes

I/O
Two USB-C ports (DP Alt Mode)
Mini HDMI
Digital Signal Frequency:
HDMI: 60 HZ (V) / USB-C: 60 HZ (V)

Power consumption
Consumption: 4.84 W
Standby: < 0.5 W
Voltage: 100-240 V, 50/60 Hz

Dimensions
Without stand (W x H x D):
359 by 227 by 9 mm
Lightbox (W x H x D):
550 by 390 by 125 mm
Weight: 650 grams
Thread: 1/4″ tripod thread

Accessories
Mini-HDMI to HDMI cable
Power plug
Quick start guide
USB type C to A adapter
USB-C cable
Tripod thread cover
ZenScreen “Smart Cover”

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DIGITAL PRODUCTION 148846
4K production – what do you really need? https://digitalproduction.com/2021/04/07/4k-produzieren-was-brauchts-wirklich/ Wed, 07 Apr 2021 09:00:04 +0000 https://www.digitalproduction.com/?p=90202
Review: In DP 02 : 2014, our author Michael Radeck went into the practical test with True 4K.
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This article originally appeared in Digital Production 02 : 2014.

In my article “4K & HFR” in DP O7/13, I covered the technical basics on the subject of “True 4K”. Now it’s time to put it into practice.

To get you started, here is a summary of the most important facts:

    • A 4K monitor/projector has 8.85 megapixels at 4,096 × 2,160 according to the DCI standard. As we know, a pixel consists of three colour pixels: red, green and blue. This means that 8.85 megapixels times three equals 26.5 megapixels in RGB.
    • However, a camera sensor labelled as 4K only has a total of 8.85 megapixels for RGB for 4,096 × 2,160, and only 2,048 for green on the horizontal. However, it would actually have to have 26.5 megapixels to achieve the same resolution as the monitor. A camera sensor currently labelled as 4K therefore only achieves a luminance resolution of 2K! Tip: Just google Bayer pattern sensor.
    • To deliver true, full 4K, i.e. 26.5 megapixels for RGB, you would need an 8K×4K sensor as a minimum, which neither the Epic Dragon sensor nor the Sony F65 currently achieves.
    • In order to be able to see real 4K (which currently only exists in the photo and animation sector), you must not be further than 1.5 times the image height away from the image.
    • In order to be able to perceive real 4K while the image content is moving, you need an image motion resolution/frame rate above the perception threshold of around 90 to 100 frames per second (HFR = high frame rate)

With this in mind, it is fair to ask: does it make sense to even try to produce 4K at the moment?

Projection

The good news is that there are actually applications where 4K makes sense even with the current technical framework conditions: for large projections at events (example: car shows). Anywhere where viewers (e.g. visitors to trade fair stands) can get close to the screens. Or in the field of design and development, where only artificially digitally generated images are presented, sometimes also many still images or paused virtual live 3D animations.

With computer-generated images, there is usually no limit to the frame rates, as long as the computing power is sufficient. The automotive industry has been working with 4K projections under these “conditions” for around ten years.

There is another aspect to large projections: Even if you can no longer perceive 4K from a distance of 1.5 times the image height to the screen, the pixel structure can still be perceived from a distance of 10 times the image height with a 2K or HD projection, especially with high-contrast graphics or fonts. A 4K projection, even of HD content, would therefore look much better in the last cinema row, because the scalers built into 4K projectors convert this pixel structure into smooth lines. Or if you produce the graphics in 4K and the film content in HD, it looks better on the 4K projector than on an HD projector.

Alternative applications

Another application variant for 4K was presented by Canon in its latest roadshow: Photo shoots with the Canon 1D in 4K video mode. Here at least 24 images per second can be recorded in 4K (but only in Motion JPEG, quite heavily compressed with limited dynamic range compared to raw photos).

The photographer then no longer presents printed photos, but short snippets of movement on 4K monitors with a long pause in between – sometimes just a blink of the eye or a twitch of the corner of the mouth. A completely new art form? Well, not quite. Basically a video installation, albeit in unprecedented image quality, which certainly fulfils the increased image quality demands of viewers.

For consumers, there are also some areas of application for 4K that they can already utilise. Viewing photos: Even an iPhone takes photos with 8 megapixels, as many pixels as a Sony F5 or F55 4K sensor has. A photo from a Canon 5d has over 20 megapixels, a Nikon D800 has 36 megapixels – such photos look simply fantastic on 4K displays. You can see the full quantum leap of 4×HD.

If you want to achieve this quality in 4K moving images: timelapses, i.e. series of individual images from such cameras, are the only true 4K content to date, apart from computer animations. Current new games consoles or games computers can also reproduce 4K up to 60 FPS.

However, there are also other examples. Sony F65 users tell us: “We bought an F65 because we saw that a Red or an Alexa reach their limits on the huge screens that Audi operates at these trade fairs. The images just look soft.” (The quote comes from the application report of a 4K production with the Sony F65, in which the frame rate problem is also vividly described: Kropac-Media at http://bit.ly/1dqNb9f.)

Apart from timelapses, maximum resolution in images can only be achieved digitally and artificially, or you have to come up with multiple resolutions and scale very carefully. However, there is still a lack of cameras that can produce true 4K and, above all, those that significantly exceed true 4K resolution (26 megapixels plus!) and do so at a simultaneous frame rate of at least 60 FPS. The most common argument in favour of 4K productions that I have heard recently was: “Then we can still zoom into the image because we have so much resolution.” Or: “We only shoot the slow motion in 2K, that’s still enough for HD utilisation.” However, if you record 2K cropped with a Bayer pattern sensor, you are left with significantly less resolution than HD. 2KBayerpattern resolution is just about good enough for 16:9 SD.

HFR – more than 30 FPS required

Another quote from the aforementioned application report reads: “In our tests, we realised that 4K resolution is only half the battle. The essential thing is recording in 50p. This is what creates the real wow effect. Only then does the material look really sharp.”

HD at 59.94 frames per second has been the standard for BMW trade fair films for over ten years. Audi now also requires every large-scale projection in 4K to be delivered in at least 50p, both filmed content and 2D/3D animations. For cinema projection, the frame rate in the DCI standards has been increased to up to 60 frames per second, particularly for stereo 3D. Almost all high-end finishing systems (such as those from Quantel and DVS) can also process at least 2K to 60 FPS in stereo 3D or 4K 2D at 60 FPS.

However, consumer TV sets and computer displays pose a problem when it comes to 60 FPS. I recently visited a production company that is currently producing films in 4K for a TV set manufacturer for product presentations of 4K TV sets. This visit led to a joint field research odyssey, which I would like to report on below because it clearly illustrates the “teething troubles” of 4K.

Great expectations and unvarnished reality

With its 65 inches, the TV set supplied by the manufacturer for testing already offered an impressive picture size, creating anticipation of brilliant images. In addition, the playback device from the same manufacturer – a kind of tablet with a docked keyboard – was supposed to make 4K easy and simple for anyone to operate with the swipe of a finger, so to speak. So much for the marketing. And that was the reality: after several attempts to connect and disconnect the 4KTV device to various HDMI ports on the computer (Windows 8.1), it recognised itself with 4K, i.e. 4,096 × 2,160. When the first images lit up, the colleague who had previously dragged the heavy device into the office by the sweat of his brow couldn’t contain his excitement: It looks great! Sitting on the sofa about three metres away, he didn’t notice the image deficiencies or the lack of sharpness. About one metre away from the screen, however, the unvarnished 4K reality was revealed in the form of massive image resolution losses.

The automatic screen recognition delivered a completely incorrect recommendation and also an incorrect default setting that deviated from the recommendation. Without a pixel-native screen setting, the supposed 4K image is dramatically degraded in quality because it has to be scaled by the graphics card of the playback system

Massive loss of image resolution

Now we began our search for the causes of the disappointing picture quality when viewed up close. To anticipate, at the end of this search, which can certainly be described as an odyssey, we were enriched by the following findings:

      • Monitor sends incorrect resolution information to graphics card.
      • Graphics card scales up Quad HD to DCI standard (because the Quad HD film is displayed in full screen).
      • Then the monitor scales down from DCI standard back to its native Quad HD resolution and zooms into the picture using overscan.

Here is our field research odyssey in detail:

    • Check: Resolution / image content

As we didn’t have a 4K test chart, we produced one: First, we downloaded my HD test chart from digitalproduction.com (http://bit.ly/1b2tUXr) and created a Quad HD, i.e. 3,840 × 2,160, in After Effects and then also in 4,096 x 2,160 by filling it up. The aim: to determine whether the monitor has DCI standard or Quad HD.

    • Check: Resolution/picture reproduction devices/playback system

Loading the test chart revealed that a resolution below HD could already be seen in the result when this still image was played back. So we looked in the graphics card settings to see what was offered as an alternative. The next entry was 3,840 × 2,160 – but without the additional information “native”, which was also missing for 4,096 × 2,160. This is often the case with computer displays so that it is easier to set the appropriate native resolution or it is initially used automatically. However, the image only became a little sharper, it was still not pixel native.

    • Check: Resolution/picture display device/TV set

We searched for the scaling or overscan in the display menu, as there is no standard designation here and it can be called “full”, “1:1”, “native” and similar. When we found the setting, it still looked blurred, but pixel-perfect. My test chart has various elements that can be used to quickly differentiate such a problem.

    • Check: Image processing functions/ TV set
  • TV set manufacturers apparently assume that the majority of picture content played back to consumers at home is of such poor picture quality that the TV sets process the picture quality with a considerable number of functions. However, these picture enhancement functions prove to be counterproductive for high-quality picture material. It is therefore advisable to switch off or correctly set all these functions, which affect saturation, colour space, colour temperature, frame rate algorithms and, in particular, sharpness. Normally, sharpening is always active and inactive at a value of 0, but on our device it turned out that image sharpening was inactive at 50 (the default value). I was only familiar with this type of setting from cameras that can also go into the negative, i.e. can even blur the image. After I had deactivated the image sharpening function, the test chart finally looked perfect and pixel-perfect.
    • Check: Frame rate/image display devices
  • In the graphics card settings, the frame rates were hidden in the Advanced Settings. After we had changed the resolution from 409 2,160 to 3,840 × 2,160, we were now able to set 25 FPS, 29.97 and 30 FPS instead of just 23.97 or 24 FPS. As the 4K film had been produced at 25 FPS, we now set 25 FPS accordingly. This showed that the higher frame rates of up to 30 FPS could also be activated at 3,840 × 2,160 – a further indication that this was the native picture resolution of the TV set’s panel. To be able to display 4,096 × 2,160, the internal scaler has to utilise additional computing capacity, which is at the expense of the frame rates. In the end, we exported the 4K file at a significantly lower data rate, i.e. from the original 300 megabits to 25 megabits. Fortunately, the production company had produced the file in Quad HD, i.e. in 3,840 × 2,160, which now also corresponded to the resolution of the TV set. After all these tedious changes to the settings, the 4K film looked halfway decent if you were standing two metres or more away from the screen.
  • Final check: Motion resolution

Now that the TV set was also displaying the native frame rate of the film and we were able to play the H.264 film with the now significantly lower data rate of 25 Mbit almost smoothly, the differences in quality from almost motionless image content to the faster ones were already drastically visible if you stood close enough to the 4K TV set. There are at least two reasons for this fluctuating picture resolution quality:

a. Sensor resolution for slow motion: In order to achieve higher frame rates, the resolutions of the camera sensor usually have to be cropped. This means that the available pixel quantity is not fully utilised – often in order to save storage capacity. For example, even the Sony F65 only achieves 4K × 1K at 120 FPS, i.e. only a quarter of the resolution. However, the sensor has 8K × 2K.

b. Motion blur due to excessively long exposure times: Motion blur. The higher the actual still image resolution and the closer the viewer looks at the image on higher-resolution image devices, the more noticeable the differences in image resolution. Arri has already shown in various presentations impressive tests how dramatic the image resolution losses are with 4K due to motion blur. It therefore often makes more sense to produce consistently in HD or 2K with at least 60 FPS than 4K with 24 FPS. Especially when 4K cannot be real 4K.

HDMI 2.0 must come soon

At least the TV set in our field research had an HDMI interface of standard 1.4, which is the minimum required for 4K. The computer/playback device also had HDMI 1.4, although HDMI 1.4 is only specified up to 30 FPS. But the frame rate was automatically selected by the graphics card/TV set: 24 FPS. An average consumer would already be overwhelmed by the task of setting the device correctly.

Only HDMI 2.0 will support 60 FPS. Until the end devices can handle this, 60 FPS films should not be released. However, they can be produced, as various consumer TV manufacturers are already pointing out that their devices will be easily upgradeable to HDMI 2.0. “Easy” because the HDMI interfaces are often built into docked boxes to enable such upgrades. You can already produce at 48 or 50 or 60 – and then simply output half the images.

For example, “The Hobbit” was shot at 48 and not 60 in order to be able to deliver a normal 24 FPS for 2D cinema exploitation, which doesn’t shutter so violently. With 60 FPS, the film would have been shot much faster and the exposure would have been shorter, which would have led to more shutter problems. So if you want to be downwards compatible, you always have to shoot in such a way that you only have to halve the FPS. So 60 FPS for a 30 FPS output or later 60 FPS.

With HDMI 2.0, 30 FPS can also be displayed with up to 12-bit colour depth, making a higher colour resolution than in post-production possible for the first time. However, only the previous 8-bit colour depth will be possible again at 60 FPS. Either way, the amount of data and therefore the technical requirements will increase dramatically.

Bear in mind that wireless HDMI transmission only works up to Full HD. Wireless 4K will not be possible for a long time yet. The requirements for cable lengths and their quality will also increase considerably with 4K. Especially if instead of 30 FPS, 60 FPS, i.e. twice or even almost three times the 24 FPS data rate, has to be delivered via the cable.

Tip: To solve such a problem in production, you can still fall back on classic SDI technology. There are various affordable products in the adapter sector from Blackmagic, AJA etc. The first 4K live productions provide corresponding reports of experience: we will still have to work with HD technology for a long time to come, especially when monitoring 4K productions, as the effort and costs would otherwise explode: Videos and additional material from a live music production: http://www.4k-concerts.com

The Hisense 4K TV set, which claims to be capable of 4K playback, only accepts HD sources. However, a macro shot proves that the LCD panel actually has 4K pixel resolution. The HD test chart consists of an alternation of black and white lines, both horizontally and vertically, each with two rows of red, green and blue pixels. As the HD source is simply mapped to twice the resolution without 4K interpolation, the HD image looks much worse in 4K than on a real 4K display that is properly upscaled, such as the one from Sony

TV sets: 800Hz refresh rate?

Motion optimisation Motionflow XR 800 Hz – this or something similar is the name of the most advertised feature of current TV sets. Without this technology, a person would not be able to see the 50 or 60p images produced as sharply as they are.

With images produced at only 24 or 25p, it depends very much on whether they are sharp at all. As the frame rate at 24 FPS is far too low, it is usually necessary to work with a shallow depth of field and a longer exposure time in order to avoid shutter problems as far as possible.

However, a long exposure time produces motion blur. At 24p, for example, slight head movements in a dialogue scene are enough to generate so much motion blur that all facial details disappear. Especially with real or almost 4K details, the image would constantly switch between sharp and blurred, which normal viewers would find extremely distracting. This problem has also been demonstrated in extensive scientific tests and by cinema-goers watching 4K presentations.

However, due to their technology, today’s LCD monitors also create a motion blur problem during image processing in the human brain. This is called “edge blurring”. This blurring problem can only be eliminated with a much higher frame rate than the human perception limit of around 120 FPS. For this reason, motion flow technology must be active, especially with 4K, otherwise the problem of blurring would be even more pronounced than it already is in the material.

4K production

To get close to true 4K, it is recommended to shoot at least on Sony F65 in 8K or Red Epic with Dragon sensor and also in 6K. However, most people will opt for the Sony F55 or F5 for budget reasons alone. The XAVC codec will have to be used to manage the data volumes to some extent: The active pixel count of most 4K displays for home applications is limited to 3,840 × 2,160. As the XAVC format covers horizontal 4,096 and 3,840 scan formats, the XAVC production tools can be used for both cinema and television.

Sony’s new PMW-F55 camera records in 4K XAVC INTRA at data rates between 240 Mbps (at 24P) and 600 Mbps (at 60P) internally. With a 128 GB SxSPro memory card, you can record up to 50 minutes in 4K/24P or around 20 minutes in 4K/60P. So you use 6.4 gigabytes/minute at 60 FPS. With the latest firmware, you can record the following in XAVC:

In contrast, the Sony F65 in 4K- 60P Raw consumes 128 gigabytes for 7 minutes, i.e. 18.4 gigabytes per minute. A real production for a two-minute trade fair film quickly comes to 5 terabytes of raw material with a Sony F65 4K Raw. This needs to be duplicated at least once as a backup and stored away on LTO tape for insurance purposes. The latest Macbooks with Thunderbold raids are therefore a must on set – and even with these, you still have to reckon with double the real-time copy times.

4K post-production

As 4K raw cannot be played back in real time and practically nobody has 4K reference monitors, HD offline editing will take place first. Here you have a free choice between all current editing systems. Avid Mediacomposer v7, Adobe Premiere CC and FCP X can process XAVC. Adobe Premiere CC can even play back 4K XAVC in 4K via HDMI on a consumer display in 30 FPS in real time on a current HP laptop. For 4K raw, there is also a classic dailies workflow: DaVinci Light can debayer Sony 4K/8K raw and downsample to HD in ProRes or DNxHD free of charge.

For finishing in 4K, you go back to the raw in DaVinci and the 4K output can be done at the appropriate frame rate. The workflow is therefore almost standard, apart from the material battle with the storage space. Render times in 4K should not be underestimated either, as they increase exponentially. Realtime 4K uncompressed (dpx etc) playback is also a challenge: a RAID hard disc system should offer around 1,500 megabytes per second of performance in order to be able to achieve realtime 4K 60p uncompressed with one fade. This means at least a new purchase of the RAID. A DaVinci system, which alone provides the necessary graphics card performance and memory connection or at least requires two Red Rockets for 6K debayer, costs upwards of 40,000 euros. Without the large panel, of course.

Quad HD TV set in self-experiment

My test device was a Hisense Ultra HD TV for just €999: it seemed like a bargain when you consider that the competition costs at least €3,000. That should have been a warning. However, in addition to the super-affordable price, there was another consideration: I wanted to try out the 4K display as a computer monitor. having 50 inches in 4K right in front of me would have been a decent monitor for DaVinci, After Effects and even for editing with Avid. But things turned out differently. The reality quickly became apparent in the graphics card settings: no 4K to choose from, even a driver update didn’t help. A search of the manufacturer’s technical specifications also left a lot to be desired: no clear information on the HDMI version or the possible PC resolutions. An indication that the truth is being concealed: as a macro photo of my test chart shows, the panel is indeed 4K, but the processing or the interface can only handle HD. The device is a 4K fake. Even HD looks horrible on it, after some tuning of the settings the result is just about acceptable. I will be sending it back.

[caption id="attachment_90209" align="alignnone" width="361"] Native HD is here only the source acceptance or the image processing of the Hisense. 4K (Ultra HD) is missing

Conclusion

Even if the sensor/camera and TV set have been optimally selected/adjusted, the decisive factor for achieving true 4K quality is the production. In the case of our 4K TV device field research, the content was produced with Red Epic in Quad HD and with Sony F700, whose sensors are read out cropped in Quad HD. So only with just under 8.3 megapixels in RGB. A Quad HD TV set has 24.9 megapixels, i.e. around three times the resolution in RGB and around twice the resolution in luminance on the horizontal plane. Accordingly, graphics/fonts/logos are crisp and sharp, but the “4K film content” behind them is still quite soft, although no longer pixelated. The majority of readers probably know from their VFX experience that they sometimes have to degrade the artificially generated, crisply sharp graphic content by means of grain, noise, chroma aberrations and blurring so that it harmonises with the “real shots”. Well, this additional workload will also remain with 4K. I dread the thought of having to accommodate SD archive material in 4K.

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