Browsing Tag
Motion Capture
12 posts
Wonder Dynamics Brings Real-Time Animation to VFX
Wonder Dynamics releases Wonder Studio, an AI tool promising real-time animation for 3D characters in VFX pipelines. Production-ready? Time will tell.
Trash, Dance & Robots
In winter 2021, we decided to make a film as a group of three under the guidance of our professor Jürgen Schopper about a robot whose purpose in life is to pick up rubbish. A lot has happened in the meantime: the robot is now controlled by an old lady and can - surprise! - dance very well. We have spent many enjoyable, stressful and also funny days at the HFF with our robot and the old lady. The original idea resulted in a four-minute animated film. We - three visual effects students (Valentin Dittlmann, Hannes Werner, Felix Zachau) at the University of Television and Film in Munich - developed, realised and completed this film in the course of our first year of study.
Star for Stuttgart | Retro article
Review: In DP 06 : 2014, we went into conversation with performance capturing pioneer Andy Serkis - chatting about Planet of the Apes. An encounter at FMX 2014.
Motion capturing with Rokoko Video?
Still kicking (and performing MoCap): Technology company Rokoko releases its AI-powered web browser solution that allows users to transfer movements into 3D software.
What can iClone 8 from Reallusion do that the competition can’t?
Plask, Radical, DeepMotion, Pixcap and iClone 8 - these are the names of the mocap tools! Blender expert Russell Midfield pits the motion capture programmes against each other.
Adobe’s Character Animator now includes a Motion Library!
There are over 350 full-body mocap movements in the library - these have now been added with the release of Character Animator 23.0.
Club culture, techno music and character animation combined with iClone & Character Creator
Music video par excellence: Relative.berlin makes DJ Taube dance and utilises all the new features of iClone!
Capturing Reality in Houdini
Review: In DP 02 : 2019, we take a closer look at photogrammetry in Houdini. Our Houdini expert clarifies whether this has resulted in a production boost for game developers.
Review: In DP 06 : 2017, our author Mirja Fürst immersed herself in a VR experience for the "Ghost in the Shell" film adaptation.
Sleep Tight – A modern horror tale
"From the edge of a forest, the werewolf steps into the moonlight;
in front of him lies a small settlement by a forest lake."
This sentence comes from an early version of our script. A lot happened from there to the final film. The old-fashioned settlement became a big city, the forest lake became a hill with modern flats and the werewolf became a werewolf. "Sleep Tight" is a homage to the horror films of days gone by, but at the same time it also breaks with convention. Our aim was to capture this dichotomy visually.
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.