Browsing Tag
Rise FX
9 posts
Fallout!
Most of us have played an episode or two of Fallout - and were cautiously pleased when Amazon Prime announced a film adaptation. Turns out the first season was a lot of fun - and had some great shots. Some of the best came from Rise FX - so we connected our Pip-Boy to the bunker in Berlin and asked the artists!
The FMX programme is online
With 50 days to go until FMX, there's just enough time to go through the programme and see what you want to see on site - She-Hulk, 1899 or even Dave McKean? (Yes, that's the one!). Early Bird tickets are still available until tomorrow!
More locations, more VFX!
Looking back: In DP 03 : 2015, we found out that Rise Visual Effects Studios has been around since 2007 - eight years later, in 2015, it even had four locations. Founder Florian Gellinger explained to us how the expansion of the VFX business was achieved.
Back to the 70s – Cloud Atlas
Review: In DP 02 : 2013, we tracked down the mega-production Cloud Atlas - with export director Tom Tykwer and the Wachowski siblings in the director's chair. How did Rise manage the massive visual effects of the three-hour epic - and how did the VFX artists transform today's Glasgow into the San Francisco of the 1970s?
Interview zu Cloud Atlas
Review: In DP 02 : 2013, we spoke to Florian Gellinger, founder of VFX studio Rise, about the David Mitchell film Cloud Atlas. The sci-fi epic was realised by: the Wachowski siblings.
Lovecraft Country | VFX-Breakdown
Broken over the knee: Landscapes, panoramas, battlefields and other environments.
Doctor Sleep | VFX-Breakdown von Rise
The VFX breakdown of the Stephen King book adaptation invites you to get creeped out.
VFX breakdown for the Netflix series Dark
In the latest VFX breakdown for the third season of the German series Dark, things take a dark turn.
Review: In DP 03 : 2014, we climbed into the opening scene of the bestselling film adaptation of The Book Thief. Rise Visual Effects Studios realised a long cloud sequence including a 3D tracking shot with Houdini. How do artists create the perfect cumulus cloud?