Browsing Tag
Unreal Engine
11 posts
Happy endings are inappropriate | Retro article
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.
Create underwater scenes more easily with these free tools!
The Senior Lighting Artist from Ubisoft Montreal creates a valuable toolset - makes it available to artists free of charge via gumroad.com.
MetaHuman Creator 1.3 and DNA Calibration Library !
Double release from Epic Games: Version 1.3 of MetaHuman is released as Early Access, then the calibration library expands creative freedom for artists.
Three days of Devcom-Online? Also relevant for VFXers!
Nvidia? Unreal Engine? CD Project? Yes, they're all at the Devcom Summit - from today until Wednesday. A free online event.
Create 4K lighting renders in Unreal Engine 5 with this app?
Computer artist Jamie Cardoso is working on a real-time application that is capable of 4K renderings - and is designed to work in a hardware-friendly way via the web browser.
Free, compact e-book provides information about Nanites
What are the advantages of Nanites in Unreal Engine 5 - and how do lecturers teach the geometry system to their students?
Jetzt Unreal Engine 5.1 Preview testen!
Developers access the latest update of the Unreal Engine - and take part in the bug hunt.
New plug-in for Unreal Engine & Blender released!
Transfer Blender source files to the Unreal Engine with Blend File Importer from programmer NuclearFriend. Purchase price: a slim 7.99 US dollars.
Unreal Live Link 2.1 has been released! This makes it easier to work in Autodesk Maya and Epic's Unreal Engine at the same time.
How to transfer Houdini Curves to Unreal Engine 5?
In his twelve-minute video tutorial, technical artist Simon Verstraete shows how the Curves tool works in Houdini - and how to export it to UE 5.
Coca-Cola Awakening | Making-of
This Orc Lieutenant is craving a caffeinated cold drink - and you're craving frozen VFXs, aren't you?